: 13cm head height in Robot Mode; 10cm long in Vehicle Mode.
: 16 points overall- ball-jointed neck; 3 joints each arm: ball-jointed shoulder, hinge elbow, swivel wrist; ball-jointed waist; 4 joints each leg; ball-jointed hips, thigh swivels, hinged knees, ball-jointed ankles.
: Molded red, blue, silver and black. Painted silver, black, and light blue(optics).
: Released July 2012 at an MSRP of $14.99.
Confronted with the inevitable decline of his homeworld into a long period of frozen, powerless hibernation, Optimus Prime faces a terrible choice: Stay and fight to the finish, only to fall into stasis alongside his world; or evacuate, and hope the Decepticons pursue him into space so that the planet has time to heal.
This is possibly the only figure out of the first Fall of Cybertron wave that I want. On the fence about Shockwave. But I wanted this Prime for possibly the dumbest reason ever: there's an Ultra Magnus coming from the same mold (not just a white recolor of Optimus Prime, thankfully. It's blue, and has a new face and sword!), and with the price-cutting shrink in Deluxe stature, War For Cybertron Optimus Prime would be significantly taller than Ultra Magnus. I can't accept that!
First thing: he's mistransformed right in the package. While it would seem natural for the "smokestacks" on his shoulders to point straight up, the CG model actually shows them pointing back. I think they look a bit better that way too, even though it makes him yet shorter overall.
The idea behind this new body is that Optimus Prime has bulked up between games, adding heavier armor as the war rages on. And he does look a bit bulkier than Cybertronian Optimus Prime,
especially in the legs and the contrasting proportions of his upper and lower torsos. That'd work a lot better if the two were in scale. I mean, I know scale in Transformers is its own punchline, but there's no getting around it: the price of toys has gone up, and the toys have gotten smaller
. But what works regardless of scale is that he looks much more militaristic. The sweeping contours of WFC Prime's body are gone, replaced by hard angles and lots of them. Having steeped in `80s mechanical design most of my life, I approve. The philosophy of bulk is most noticeable in the head, where the eyes are deeper-set and closer together than the previous toy. Hasbro actually lessened this compared to the package art, and I'm glad; the packaging render looks a little too Dreamwave in the face. The optics are painted instead of being light-piped this time around, another positive change in my opinion: the light-piping on WFC Prime didn't work all that well. They've also foregone the faux Tron-lighting on this toy. Not sure if the CG Model has it, but it never worked when applied to Autobot toys in salmon pink paint. The figure has sockets for 5mm-peg weapons on the arms, legs and back, but Prime's gun isn't really set up to accomodate them in a functional way. And sadly it looks like 3mm "Miyake Joint" rails are a thing of the past.
One thing that bugs me about practically any toy? The silver paint on the upper arms doesn't wrap around and you can see the red plastic where the paint ends. It just feels cheap.
On the whole, the articulation is similar to Cybertronian Prime, yet manages to be superior in almost every respect while using fewer moving parts. The head swivels as long as his cheek-vents clear his shoulders, and tilts up very high for transformation purposes- but it's enough to make a great charging pose. Shoulders swivel freely and swing out to the sides almost 90 degrees but not quite. For a single ball-joint with shoulders shaped this way, it's pretty impressive. The elbows are similarly impressive for a single hinge, folding to a tight V pretty much the way a human arm would. This is another happy accident, more or less, due to the requirements of the transformation. There's a chunk of bumper on the back of the forearms that doesn't really lock down, but largely stays put and doesn't get in the way. The wrists swivel, and we're back to the old-fashioned fist-blocks with 5mm holes in the middle. That's probably for the best in the long run: when Hasbro got a new style of hand working right they got it very
right (as with Darkmount), but the experiments were sometimes more troubling, as on Wreck-Gar.
There's a waist swivel this time. The transformation requires
one where the transformation of WFC Prime prohibited this. The torso tilts back for the transformation and you may have to do so in order to get the waist to swivel past certain points. The hip joints are superior, and FoC Prime can do a split front-to-back or side-to-side. There's a ridge on his leg that may need to be negotiated around the hip armor, but nothing like the hip armor on the older figure that popped loose constantly. We've got thigh swivels too, and they work just fine. The knees bend to a very tight V for a single joint, and do so more easily than the double joint on Cybertronian Prime did. The feet are ball-jointed and tilt moderately well. It's not intentional, but you can also press the transformation joint into service to slide the foot forward if you need.
This is one upside to cost-cutting: WFC Prime was annoyingly complex and difficult to transform. FoC Prime is most assuredly not, but it also doesn't feel overly simplistic; it's markedly more satisfying to transform than a Cyberverse figure. The most counterintuitive part is that the shoulder joints and neck area are connected, and so you have to push the neck all the way down into the torso to get the arms arranged properly. One aspect I particularly like is that the hatch that covers his head in Vehicle Mode locks down securely to his back in Robot Mode, so the neck block can't start moving on its own. Otherwise it's smooth sailing, and almost everything tabs into something else to make a nice, compact little vehicle.
It's a nice, compact little vehicle! In my opinion it owes an even larger debt to War Within Optimus Prime than did the WFC figure, but of course we never got a good figure of that. (Just a Titanium.) But, this clearly follows the same model as both those designs: a heavy truck with a sloping cab. Again, I like the more angular look here, definitely selling the more militarized angle nicely. The lines of the vehicle are very compatible with the angle of the front end, giving the entire vehicle a very coherent swept-back look. The back end, often a weak point in Optimus Primes' Vehicle Modes, does a very good job of not looking like a pile of robot parts on the back end of a car. It rolls easily, and I like the wheel design. As it turns out, the largest smokestacks are also
5mm sockets, which brings the hardpoint count on this mode to 6.
A very simple, one-piece rifle that puts me more in mind of Ultra Magnus than Optimus Prime. It's got a peg on top and one on the bottom, with the angled one intended for use in Vehicle Mode. It's a decent enough look, but nothing special. The transforming rifle WFC Prime came with was one of my favorite parts of the toy, so it's a pity to see this reduced to a one-piece gun that could easily have been created in 1982.
I'm trying to be fair here, because there's my personal opinion of the figure, and what it represents for Transformers toys... and then there's what is.
On its own merits, Fall of Cybertron Optimus Prime is Very Good on the Figurereviews.com Non-Numeric Rating Scale.
It does everything it does well, and without error, and it looks really nice. The problems are outside the technical and sculptural merits of the toy, and how much those problems bug you will probably vary from person to person. It's hard to set aside that you're paying more for less, even if what remains is of a very high quality. Considering the advances the Generations line was making last time, this feels like a step back in many respects. It's a fine figure in and of itself, but for those who've been appreciating the evolution of Transformers Deluxes, it is defnitely a step back.
|Date||July 31st 2012 |
|Score|| (8 out of 10) |
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