The armor on the Warriors is significantly different from that of the Nanos. For one they're more directly trying to evoke the armor plating of the Transformers themselves- thanks to the Gipsy Danger-esque shape of Galvatron's torso it's really easy to see what they're going for there. Bumblebee is a little less obviously Bumblebee, but considering Hexbug probably can't use car shapes without paying Chevy, this is understandable. And they've got the yellow and black to sell it, and it does definitely make the connection. Beneath the surface of each armor plate is a printed layer of detail, presumably showing the inner workings of the robot. Those are unique to each figure, but again a creatively abstract piece of design work rather than direct copying of details from the character model. Each Warrior also has six hardpoints to attach weapons and armor: one on each end and two on each side.
Battle works like this: holding the button on the bottom of each bug for a second activates Battle Mode, which turns on both the motor and an LED on top of each bug. Put them down on a flat surface or in the arena (which we'll get to below,) and let them run around. It actually is pretty impressive to watch them run around the Arena and spin each other around. As the Warriors take "damage" their LEDs will go to yellow, and then flashing red. A solid red LED means the bug is deactivated, and the opposing Warrior is the winner. I'm not entirely sure how the sensors calculate damage- I do know that it's entirely possible to "damage" a single Warrior while you're just holding it, but whether the trigger is impact, light, or something, I don't know. For a time I thought it might just be a randomized timer, but I'm leaning towards it being something else. Another thing it's possible to do just by holding a running Hexbug Warrior: make your fingers numb.
|Date||June 2nd 2014|
|Score||(9 out of 10)|
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