When someone says the name Inferno in reference to Transformers, one of two characters spring to mind for most people: the G1 Autobot fire truck or the Beast Wars Predacon ant. The name has also been applied to a Mini-Con missile truck and the recent RiD Prowl repaint in the TFU line, but the Mini-Con never received any characterization (at least not in the cartoon) and who knows if the TFU guy will either. Here's hoping Energon Inferno gets a better deal than the last two Transformers to call themselves Inferno.
As a fire engine, Inferno is mostly red. Gold paint was used on the hubcaps and for detailing some of the front bumper, right side, and water drum. Gray, metallic blue, and slate-blue are also used to help define other elements. The front of the vehicle is molded in clear plastic with the frame painted red. Sadly, the red paint doesn't match properly with the plastic of the main body. This reminds me of the G1 toys where painted detailed on the die-cast didn't match the plastic parts.
The water cannon fires a missile and can be rotated 225 degrees by way of the water drum. Turning the water drum causes the cannon to turn as well. The cannon can also be removed bear the base of the elevation joint, though it doesn't serve any known purpose. Additionally, the entire cannon and base can be removed from the vehicle for use as a hand-held weapon by other Energon Transformers.
To transform into robot mode, flip the gray side panels back and flip the rear black sections down. Lower the wheels base down and separate the upper section in half and bring those halves forward. Lower the forearms and position the cannon to your liking. Finally, flip the small, slate-blue panels on the head back.
Standing 5 3/4" tall, Inferno is once again ready to take on the Decepticons. There's more black and gray in robot mode coming from his forearms and upper legs. Inferno has a gray helmet with red, gold, and slate-blue highlights. His face is painted metallic blue and his eyes are orange. An Autobot insignia with a white border is stamped onto his right shoulder. On top of his left shoulder, Inferno has an enclosed Autobot insignia that an Energon Chip can be attached to. He has a good amount of articulation: ball-socket neck, full shoulder movement, rotating forearms, and bending elbows, hips, knees, and ankles.
Utilizing the power of "the Spark of Combination," Inferno can combine with other Powerlink Autobots to form larger robots. To form the upper torso from the robot mode, swing the head back and attach the hole under his chin to the post in between the shoulder mechanisms. Flip the black sections from the back of the legs out 180 degrees and swing the legs up above the head. Flip the front bumper up, swing the windshield section back, and attach to any Powerlink Autobot in pants mode.
To form the lower torso from the robot mode, enclosed the robot head and flip back between the legs. Remove the entire cannon mechanism, rotate the forearms up and slide the shoulder panels out. Flip the black sections from the back of the legs out 90 degrees and lock the arms into the legs. Flip the front bumper up, swing the windshield section back, and attach to any Powerlink Autobot in shirt mode.
While Inferno's vehicle mode is rather nice and has some fun features, the robot mode leaves a little to be desired. It's a little chunky and the robot head and face leave me a little flat. Still, it's nice to combine Inferno with other Powerlink Autobots, so he's not that bad a toy.
Final Grade: B-
|Reviewer||Richard C. Mistron|
|Date||December 7th 2003|
|Score||(6 out of 10)|
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